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Sound designer Scott Gershin talks tools, techniques an… - From Hollywood to Virtual Reality
Scott Gershin is one of the top sound designers working today. He's been creating sounds for over 30 years and has a credit list a mile long, which includes films such as Nightcrawler, Pacific Rim, Hellboy 2, Star Trek, American Beauty, and Shrek, among many others. His game credits include Doom (2016), Resident Evil, Epic Mickey, Gears of War, Re…
- learning
Ribbon Speakers - The Operating Principles of Loudspeakers - Part 4
In the previous article we discussed compression drivers and acoustic horns. Today we'll focus on a technology whose patent was issued in the 1920s and widely used for microphones. However, its usability for loudspeaker design remained questionable up until the 1950s, when some improvements allowed ribbon speakers to be successfully marketed.
- learning
Multiply your creative processing with these multi-effe… - 5 Multi-Effects Plug-Ins You Might Have Missed
You could collect individual plug-ins that deliver the kinds of effects you use most; that’s one approach, and a popular one. Another is to use a single plug-in that offers lots of effects for sound design, recording tracks and mixing them down. Personally, I enjoy discovering new timbres purely for the fun of it, and multi-effects processors cont…
- learning
Add space to your recordings with these free reverb plu… - 5 Top Freeware Reverbs
We all know that reverb is one of the staple effects in a mixer's toolkit. In fact, you'd be hard pressed to find a recording or live mix without at least some reverb in it. But does getting a good reverb sound require that you spend hunks of money on high-end plug-ins or hardware? Not necessarily. You can actually enjoy a variety of reverb sounds…
- learning
About Single-Coils, Dual-Coils and More - Everything about guitar and bass pickups - Part 3
Taking the pickup concept we've seen so far (the combination of one or several magnets surrounded by a coil), you get so-called single-coil pickups. This type of pickup produces a characteristic sound. Fender instruments use this sort of pickup, for instance. Unfortunately, this design has an inherent defect: it's sensitivity to interference.
- learning
The Trautonium and the Theremin - Sound synthesis, sound design and audio processing - Part 29
In the previous article we discovered two amazing instruments, the Ondes Martenot and the Ondioline. In this, the second-to-last installment of this series, I invite you to discover two even more amazing specimens!
- learning
All You Need to Know About Sound Synthesis - Sound synthesis, sound design and audio processing - Part 30
Dear friends, the time has come to say goodbye, at least regarding this article series. This last article is a sort of summary of what we've seen throughout the series, which I hope has been useful.
- learning
The Ondes Martenot and the Ondioline - Sound synthesis, sound design and audio processing - Part 28
As I mentioned in the previous article, I want to end this series by reviewing some rather extraordinary instruments.
- learning
Stochastic and Graphic Synthesis - Sound synthesis, sound design and audio processing - Part 27
Graphic and stochastic synthesis are not very widely used and, yet, they are quite interesting. Let's see why...
- learning
Formant and Linear Arithmetic Synthesis - Sound synthesis, sound design and audio processing - Part 26
This time around, I invite you to discover two unusual forms of sound synthesis: Formant and linear arithmetic synthesis.