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Marshall DSL100
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Marshall DSL100

Tube Guitar Amp Head from Marshall belonging to the JCM2000 DSL series

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Spanghy Spanghy
Published on 01/16/06 at 02:10
Everything has more or less t said before.

100w head lamps, one per channel reverb etc.

A major weakness: a single legalization common to two channels.

Another problem: a single button footswitch to switch between light saturated.

Strength: The button 'deep' trs enjoyable that can boost the bass when activated. According to the guitars, microphones and style, its use may s'avrer more or less useful, I use a systmatiquement scratches on my first team SD JB & DM Tone Zone, I use a lot least on my second scratch with 2 EMG.
I'm more skeptical about the intrt the second button that cuts mdiums in order to have a sound + Metal, same as me a Metal guitarist, I find this button gives a the clich & trs trs flat TRS dea of ​​basic sound. (Read: I never triggers)

Last positive: the button at Marshall Prsence traditional but still useful.

In the end, thanks mainly to favorable 'Deep' which allows you to forget the common problem of legalization.

UTILIZATION

One thing is clear: do not buy this amp for playing at home.

It really is the ultimate scne amp that needs a lot of volume to show its worth in the end & it has a cot frustrating in the sense that the volume Necessary for it to sound property is approximately the same maximum volume above which you have to put the caps.

Then, for what is easily obtain a good sound, I do not see how you can sound evil with such hardware, for simplicity I will say that transcribes Fidler that comes from the guitar, so s' there is a problem of his, think plutt change guitar.

SOUNDS

Four sounds, two per channel: a clean, a crunch, a light OD, OD at least one light :-)

This is one of the strong points of the amp: none of the four sounds was put cot t compared to other, no weak point.

Forcment both gender Metall, I tend to abuse the fourth of four sounds deficits with much pleasure, but I'm glad the other 3.

The clean channel is chalereux it Ragit trs well touch your rope, your attack, be it clean or crunch, it might be a bit prettier, but is really the quality besides, it is sufficient and it's really not even bother to load the sound effects of all kinds.

The saturation is good trs, more type-Rock Hard Rock Metal that, but it's really a pleasure, the sound is trs prcis in the high end of the handle and also you have not 36 effects need to embellish the thing, there's a lot of gain, the sound is more powerful qu'aggressif.

The main strength: the amp retranscit trs well as the energy you put into your game, sutbtilits the attack, the mute, I was normment I like, but I think that a suit every game.

I think that beyond the Hard & Metal, if you have the blues rock that sounds to the SRV or ZZ Top or sth of the Lucky Peterson, the receiver can give you satisfaction because it is really versatile.

I will rpter but overall, qq is the style, you will find if you have a game nergique.

OVERALL OPINION

Well, I know it is customary today to criticize Marshall to say that it has-been and that Exceeds 46,000 for other brands, but you will understand, I'll go against the current.

This product I bought recently, my eyes is proof that the brand has to question, correct past mistakes and find a range of modern sounds while remaining what Fidler has made the brand.

It's simple, warm, powerful amp live par excellence.

When intgre price in the Decision, the choice becomes empty for me, this price can not be the best, and then 15w combo ;-)

"With the exprience, you do again this choice?"

My only regret is not having done more than tt.

In the end, 10/10 if one takes into account the price and sth more difficult to quantify: the pleasure is mine o when I press the big red button.