ValhallaDSP announces the release of ValhallaRoom for OSX (AU/AU64/VST/RTAS).
ValhallaRoom is a true stereo algorithmic reverb. It features several reverberation algorithms and has been designed to produce reverberation sounds including small ambiences, warm rooms, halls, plates, cathedrals, and into the void.
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Features
- Early reverb section allows user to dial in bursts of early reverberation energy, as well as gated reverbs up to 1 second in length.
- The Late section produces reverb decays ranging from 0.1 seconds to 100 seconds. The decay can be controlled in 3 adjustable frequency bands.
- Both Early and Late reverb sections have adjustable modulation, to produce sounds ranging from chorusing, to long decays.
- ValhallaRoom is true stereo. The Early and Late reverb sections are both stereo-in, stereo-out. The spread of energy between the stereo channels can be controlled over time, which is designed to help preserve the input spatial image.
- The GUI is inspired by Joseph Müller-Brockmann, NASA control panels, and Sesame Street (?).
- A preset browser is designed to help with saving, recalling and sharing settings.
- Four original reverberation algorithms:
- Large Room – designed to emulate big rooms with a wide spatial impression, with “detuning” modulation
- Medium Room – sparser than Large Room, with a more random modulation
- Bright Room – a reverb, with modulation and a slower attack
- Large Chamber – a decay with consistent high echo density and detuning modulation
ValhallaRoom has been designed from a psychoacoustic perspective. Instead of creating a simplified physical model of a simplified physical space, VRoom generates early and late acoustic energy designed to provide the spatial and phase cues needed to create an “idealized” room impression, according to the company.
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