MegaDelayMass is made up of 100 separate delay taps that can be either rigidly time synched OR completely randomized, according to ID.
They had this to say:
“Go from vocoderish resonation to unusual, non-linear, reverby sounds. Control the volume of the head of the delay or the tail. Randomize panning. Control randomized ”clumping" through a logarithmic curve. Use it as a non-linear room simulator (especially if you’re a fan of pre-delay). If you’re familiar with Pure Data, Max/MSP or Reaktor, you can easily create patches that allow you to “play” the resonation."
Pricing
Windows / Mac OS X; VST; $TBA
“Go from vocoderish resonation to unusual, non-linear, reverby sounds. Control the volume of the head of the delay or the tail. Randomize panning. Control randomized ”clumping" through a logarithmic curve. Use it as a non-linear room simulator (especially if you’re a fan of pre-delay). If you’re familiar with Pure Data, Max/MSP or Reaktor, you can easily create patches that allow you to “play” the resonation."
Pricing
Windows / Mac OS X; VST; $TBA
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