Spice it up! An Introduction To Modes - Context!!!!
The aim of this article is to serve as a simple and straightforward introduction, or re-introduction, to the wonderful, but sometimes confusing world of modes.
Time Stretching & Pitch Shifting: Comparison Part I - Software Comparison
OK, here we go! This is the first of our comparative software tests on time-stretching and pitch-shifting. The competitors: 26 Mac and PC programs, from big sequencers to small applications, plug-ins to audio editors
Craig Anderton: Understanding Reverb - Understanding Reverb
When we hear sounds in the “real world,” they are in an acoustic space. For example, suppose you are playing acoustic guitar in your living room. You hear not only the guitar’s sound, but because the guitar generates sound waves, they bounce off walls, the ceiling, and the floor. Some of these sound waves return to your ears, which due to their ...
Music Notation Basics - Learning to Read Music
It's never too late to learn how to read music, and with a little practice and tenacity, the basics can be learned quite quickly. And because knowing how to read and write music still has its benefits and uses, no matter what style of music you're into, this article has been put together to present the most important and prominent of these basics.
Basics of Acoustics: Time (I) - Time (1)
With stopwatch in hand, our perception of time seems straightforward. But in everyday life we’re not always watching the clock, and everyone knows that the passage of time is relative. It differs from one person to another and especially from one activity to another: An hour spent watching a great movie doesn’t feel as long as an hour in traffic.
Microphones: How to choose - Microphone Types
Long the role of the professional sound engineer, choosing the appropriate microphone has now become, with the proliferation of the home studio, the task of the amateur and even the beginner. This choice should depend upon what you’re going to be using the mic for, but also on personal preferences. In this article we’ll be dealing with the two ...
MIDI: The GM Standard and its Extensions - GM, GS & XG: A Little History
Many sound cards and synthesizers, as well as most audio software, are compatible with one of the three midi norms (GM, GS, XG). Though MIDI has long since proven its utility, the existence of different standards can be confusing, so this article has been put together in order to clarify a few points.
Basics of Acoustics: Timbre (II) - Timbre (II)
In part I we gave a "physical" definition for timbre. We stressed its "plural" aspect and discussed the elements which make it up and define it. Above all we discussed the infinite number of possible combinations between these spectral components.
Basics of Acoustics: Timbre (I) - Timbre (or Sound Quality)
The goal of this article is to help develop knowledge of basic acoustic principles. This in turn will help you to understand, and eventually master, the basic techniques of sound engineering and recording. Each section has a theme that is first defined in technical terms and then commented on in practical terms in respect to audio equipment.
Gifts for Music Lovers - Christmas Shopping
Are you tired of receiving boxes of chocolate every Christmas? You can’t take another hand-knitted sweater from your aunt and you’d like the bottom of the tree to look a little more…musical? Here’s a selection of gift ideas for your loved ones who may lack inspiration ...