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Native Instruments Absynth 6 review - The depths of synthesis

7/10

It's the archetype of virtual synths. More than 25 years after the first version and more than 16 years after the debut of version 5, Absynth finally returns with version 6. All the while, the competition has been busy. Does Absynth still have a place in a market that's more saturated than ever?

Native Instruments Absynth 6 review: The depths of synthesis

Absynth has long been a mainstay of sound design. When it debuted at the turn of the 2000s, this semi-modular synthesizer created by Brian Clevinger left its mark on the world of virtual instruments with its evolving textures and unparalleled flexibility.

Clevinger, an engineer and composer, founded his company, Rhizomatic Software, and launched Absynth independently before teaming up with Native Instruments in 2001. For years, this synth had been hailed for its depth of synthesis and its ability to generate complex ambiences. Just when everyone thought its development had come to a halt, version 6 was released. It seeks to modernize key aspects, such as the preset explorer and expressivity, while preserving the spirit of the historic synth.

Absynth 6 Tour: Interface, Plug-in Formats, and General Organization

Absynth6 2Absynth 6 is a virtual instrument for Windows and macOS, available in VST3, AU, and AAX formats. Upon opening the software window, those who have already worked with Absynth, regardless of version, will find it familiar. On the other hand, those new to the software may feel a little lost if they are used to more recent ergonomic logics, such as those of Pigments. The interface has been reworked, but remains cluttered. Nevertheless, the effort made to improve legibility is noteworthy. Texts are clearly visible, even at modest resolutions, and the resizable interface is also helpful.

The GUI is organized into several pages, accessible from a banner at the top of the window. A slight reorganization is evident here. For example, the Perform tab has disappeared, and the Assign tab has replaced the Attributes tab. In order, therefore, we now find the Browser, Patch, Effects, Waves, Envelopes, LFO and Assign tabs. The center of the window displays the page defined by the selected tab. At the very bottom are sixteen macro commands, organized in two groups of eight. This efficient tab structure makes it easy to navigate from one parameter block to the next without getting too lost in the depths of programming. 

Absynth 6 Browser: new Explorer mode and preset navigation

Absynth6 24 ExplorerThe preset browser has evolved significantly thanks to the new Explorer mode. This view offers a different organization of the patch library and is based on automatic analysis by a machine learning model that identifies sound characteristics and organizes the library accordingly.

Navigating this space reveals variants or families of sounds that might not have been identified by browsing a simple list. This system, reminiscent of preset or sample explorers in competitor products (XLN Audio, for example), complements the standard list view with its integrated tags and search engine. A practical pre-listening system is also integrated.

One important point to note, especially for those planning to reuse existing projects, is that Absynth 6 is backward compatible. It can load presets from any previous version, since the very first release in 2000. With project lifespans becoming ever longer, this is a crucial feature.

The Mutator, Absynth’s historic tool, is, of course, back. It’s used to quickly generate variations of a preset by playing with the depth of the changes and the element of randomness. It’s a way to explore sonic avenues without modifying every parameter by hand, while retaining the ability to fine-tune each result afterward.

The bank of presets, created by various sound designers, is amply supplied. There’s something for every taste, even if the emphasis is on the sounds Absynth has always excelled at: atmospheric strings, evolving digital ambiences, and electronic sequences created without sequencers or arpeggiators, using multi-point envelopes. It’s easy to see that Absynth remains true to its identity; fans of analog-type sounds will be pleased.

01 – Absynth 6 – Nappe
00:0002:40
  • 01 – Absynth 6 – Nappe02:40
  • 02 – Absynth 6 – Absolute01:31
  • 03 – Absynth 6 – Dirty Pad01:29
  • 04 – Absynth 6 – Abysyn01:37
  • 05 – Absynth 6 – Bass 101:12
  • 06 – Absynth 6 – Bass 200:47
  • 07 – Absynth 6 – Bass 300:35
  • 08 – Absynth 6 – Bass 400:44
  • 09 – Absynth 6 – Siphons in the sky01:18
  • 10 – Absynth 6 – Astral key02:07
  • 11 – Absynth 6 – Wavepad01:19
  • 12 – Absynth 6 – Sequences07:19

Semi-modular structure of Absynth 6: architecture of the synthesis engine and effects

Absynth6 21 PatchThe Absynth engine is still based on a semi-modular architecture. In the Patch tab, the structure is graphically represented with modules that can be deactivated and connections. This logic has long since proved its worth and is highly intuitive. It allows you to stack and combine different synthesizers while maintaining clear organization, without requiring a complex patch system. The heart of the device is built around three channels, each equipped with a generator (oscillator or source) followed by two filter stages.

The generators cover a wide range: single-oscillator, dual-oscillator, FM, ring mod, Fractalize, granular oscillator, sample player, or even audio input.

Filters, meanwhile, offer both classic treatments, such as low-pass or high-pass, and more special modules, such as comb filters, Cloud, Ring Mod or even a waveshaper.

The three channels converge into two master filters, which provide the same processing as the channel filters, and then are routed to a global insert effect. The latter can be chosen from six types: Aetherizer, Multicomb, Pipe, Resonators, Echoes or Multitap.

Wave page of Absynth 6: advanced waveform creation and editing

Absynth6 3The Wave tab is dedicated to creating and editing waveforms used by certain Absynth oscillators. As in previous versions, you can directly sculpt the harmonic structure of a signal using a highly detailed graphical editor. Rather than being limited to predefined wavetables, users can also draw, smooth, morph or reorganize wave partials, or even generate new ones from internal functions.

The tool also lets you work with multiple cycles, enabling timbral variations within a single waveform. While this principle is now used in other software programs, the Tab retains the role that has long made its reputation. That is, a veritable micro-synthesis workshop, enabling highly specific results and going far beyond synthesis based on conventional wavetables. 

Modulations, multipoint envelopes and integrated effects from Absynth 6

Absynth6 18 EnvIn addition to its three LFOs with numerous waveforms, Absynth 6 retains its multi-point envelope generator, capable of up to 68 segments. This system enables modeling very fine evolutions over time. These envelopes are very useful for evolving textures, complex sounds and even sequences.

Each note can be modulated independently thanks to MPE and polyphonic aftertouch support. As Absynth excels at designing digital or hybrid acoustic-electronic textures, this additional expressiveness will undoubtedly be especially handy for users of compatible controllers.

The 16 new macros, to which many (but not all!) parameters can be assigned, are great for automation and for grouping essential performance settings.

Absynth has always been praised for the quality of its effects. Little has changed here: there are still six (Aetherizer, Multicomb, Pipe, Resonators, Echoes, and Multitap), and they remain highly effective for adding depth or space, while allowing precise placement in a surround configuration. Yet it’s still impossible to use several of them simultaneously. At a time when many virtual synthesizers offer a number of effects to be placed in series or in parallel, this seems a little thin.

  • Absynth6 4 Explorer
  • Absynth6 6 Browser
  • Absynth6 5 Patch
  • Absynth6 7 FX Aetherizer
  • Absynth6 8 FX Multicomb
  • Absynth6 9 FX Resonators
  • Absynth6 10 Pipe
  • Absynth6 11 Echoes
  • Absynth6 12 Multitap
  • Absynth6 13 Wave
  • Absynth6 14 Wave
  • Absynth6 16 Env
  • Absynth6 19 LFO
  • Absynth6 20 Assign

 

Our verdict: 7/10

So, what do we think of Absynth 6? The new preset explorer is a pleasant surprise, and the arrival of MPE is excellent news. This could make Absynth a valuable ally for users of compatible controllers. Musicians who work with picture will once again benefit from a synth designed for cold, cinematic ambiences, with advanced surround management.

Users of previous versions will be happy to return to a tool they know well, yet won’t be lost in an interface and ergonomics that, while tried and tested, remain dated and uninviting. For newcomers, enthusiasm is more measured. Virtual synthesizers that are just as powerful, if not more so, exist today and are far more user-friendly. All the more so since, despite its richness, Absynth 6 is not very versatile. While it excels in evolving tones and complex digital textures, it remains difficult to program, for example, warm timbres, let alone analog colors.

The CPU consumption, in this beta version (which can therefore be optimized), also seems a little high, especially with high polyphony.

  • Still formidable for programming evolving sounds
  • Friendly new preset explorer
  • Power as impressive as ever
  • MPE compatibility
  • Quality effects

  • Ergonomics a little dated?
  • Handling for beginners
  • CPU consumption
  • Despite its power, not very versatile
  • Only one effect at a time
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