Virtual Tone Tips for Guitarists - How to get killer sounds with your amp-modeling plug-in
LearningThe debate about real amps versus modeling amps is over. Numerous blind tests among players and engineers have revealed that it’s often impossible to distinguish modeled amps from the real thing, esp…
Start Your Mix Out Right - Comparing different ways to approach the beginning of a mix
LearningMixing a song offers a cornucopia of creative choices. You decide how loud to make every instrument, where to place it in the stereo image, which effects to use, which tracks to mute, and so forth. I…
Compression in the Volume Wars - The Loudness War - Part 2
LearningToday we'll continue our series on the volume wars. This time, we'll focus on mainly on compression.
Find Your Latency Threshold - Understand and minimize latency when recording in your DAW – Part 2
LearningFinding an acceptable level of latency is something everyone making music with computers must deal with at times. For some of us it's child's play, but for some others it can get complicated very qui…
Physical Modeling Synthesis - Sound synthesis, sound design and audio processing - Part 23
LearningAfter having explored synthesis methods that have opened the doors to the most extravagant worlds of sound, today I invite you to tread a more conventional path: The artificial reproduction of well-k…
An interview with Grammy-nominated producer/engineer Jo… - Mixing Old and New
Interview / PodcastIn the heart of the rapidly gentrifying Greenpoint section of Brooklyn, inside a nondescript industrial building on a street with a distant view of the Manhattan skyline, you'll find Studio G Brookly…
Ratio and Threshold in a Compressor - A guide to mixing music - Part 30
LearningThis week we'll proceed with the final steps of the method to learn about the sonic impact of the main parameters of a compressor. After having seen the attack and release times, now it's the turn of…
The Frequency Spectrum in FM Synthesis - Sound synthesis, sound design and audio processing - Part 22
LearningIn the previous article you learned that FM synthesis allows the creation of harmonically rich sounds. Today we'll see what that means in terms of frequency spectrum....
Improve Your Studio on the Cheap - 9 free or inexpensive ways to make your studio better
LearningThe most direct ways to improve your studio are by upgrading the gear and adding professional acoustic treatment, but doing so requires a significant investment. If you're not ready or able to drop a…
Attack and Release in a Compressor - A guide to mixing music - Part 29
LearningIn this installment, I'll show you a way to set a compressor that helps you understand what each parameter does. This method is by no means the ultimate solution, however it ought to help you grasp t…
Frequency Modulation or FM Synthesis - Sound synthesis, sound design and audio processing - Part 21
LearningIn the fifteenth article of this series, I briefly mentioned FM while introducing the different forms of synthesis. Now, the time has finally come to discuss it, but before we do that I must first ta…
Panning to the Extremes - LCR panning can make your mixes come alive
LearningConventional mixing wisdom states that when panning elements in a mix, you’re free to utilize the entire left-to-right spectrum. With the exception of elements like kick, snare, bass and lead vocal t…
Understanding Compressor Parameters - A guide to mixing music - Part 28
LearningNow that we've discussed the possible uses for compression, let's take a look at the way a compressor works. To do that, I'll explain to you, in a theoretical way, the different parameters commonly f…
The Different Forms of Granular Synthesis - Sound synthesis, sound design and audio processing - Part 20
LearningIn the previous article we introduced the concept of granular synthesis. Today we'll take a look at the different applications for it.
Why We Compress - A guide to mixing music - Part 27
LearningIn this second installment dedicated to dynamics processing during mixdown, we'll take some time to discuss the whys before moving on to the hows.
An introduction to Granular Synthesis - Sound synthesis, sound design and audio processing - Part 19
LearningIn the two previous articles we looked at the principle behind sample-based synthesis. Among other things, this allowed us to establish that, thanks to digital technology, the frontiers between the d…
Dynamics Processing 101 - A guide to mixing music - Part 26
LearningThis week we'll tackle dynamics processing during mixdown, a very thorny subject if there ever was one...To approach the topic in the best way possible, it's useful to begin with a quick rundown of t…
Sampling: Wavetables - Sound synthesis, sound design and audio processing - Part 18
LearningIn the previous article, we took a first look at sampling, from the point of view of Pulse Code Modulation (PCM). In this installment we'll study wavetables and sample banks.
Delay Tips and Tricks - 5 digital delay techniques that will spice up your mixes
LearningDigital delay is one of the most versatile effects you can apply to your music. It can do everything from subtle doubling to crazy stereo ping-pong effects and a lot more. In this article we’ll show …
Which Comes First? - A guide to mixing music - Part 25
LearningBefore we tackle the next major section of this series ─ dynamics ─ let's diverge briefly to take stock of where we are in the process, and cover an important issue involving effect-chain order.
11 Studio Errors to Avoid - Steer clear of these common studio mistakes
LearningLearning by your mistakes is definitely an effective method, but it’s not a lot of fun. In this article, we’ll talk about some common mistakes that are made by home recordists and how to avoid them. …
Put Your Best Feature Forward - 10 cool and innovative features from 10 top DAWs
LearningAll DAWS are definitely not created equal. Yes they can all record and edit audio and MIDI, host effects and software instruments, and provide facilities for mixing. But beyond those bread-and-butter…
EQing Tools of the Trade - A guide to mixing music - Part 24
LearningNow that we have analyzed EQing during mixdown, let's talk a bit about the tools capable of carrying out the task.
Sample-Based Synthesis ─ Bit by Bit - Sound synthesis, sound design and audio processing - Part 17
LearningSome people might think it's weird to see sampling considered as a type of synthesis. Indeed, throughout this series of articles, I've been telling you all the time about the creation of sounds "from…
Darrell Thorp just won 3 Grammys for engineering Beck’s… - Engineer with the Grammy-Winning Touch
LearningDarrell Thorp is no stranger to Grammy awards. In previous years he won for albums with Radiohead, OutKast and Switchfoot. Last year he garnered a Latin Grammy for his work with Molotov. Still he was…