The most important new feature in version 3.2 is Mix Engine FX, a new plug-in concept exclusive to Studio One Professional that can modify or bypass and replace Studio One’s native mix engine. In contrast to conventional plug-ins that must be inserted independently on each channel, with limited or no interoperability, Mix Engine FX can process every channel routed through a bus, both individually at the source and at their summing point. Hence, any bus (including the main stereo bus) can have its own Mix Engine FX assigned.
Console Shaper, the first Mix Engine FX plug-in, uses State Space Modeling to try to re-create analog mixer system topology and componentry, featuring control over drive, noise, and true crosstalk across multiple channels. But console emulation seems only to be the beginning, as PreSonus, Slate Digital, Softube, Acustica Audio and other third-party developers are reportedly planning to release more Mix Engine FX in the coming months.
Studio One’s workflow is also said to have been made faster, with the Arrow Tool now being able to transform into the Range tool when hovering in the upper half of events, and the Arrow and Range Tools now providing alternative comping methods for fast layer editing and navigation. Range editing was also improved with a new Quick Range mode aimed at making precise micro-editing of volume automation fast and easy.
Studio One 3.2 also updates its integrated Melodyne Essential to the new version 4, which features a new “Universal” algorithm for transposing and quantizing polyphonic and harmonic recordings, among many other new features.
Studio One 3.2 is a free update for registered users of Studio One 3.0 and higher. Downloads are available now from the customer’s My PreSonus.com account. More information on Studio One 3.2available at Presonus.com.
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