With its combination of algorithms, AtomicReverb is designed to make it possible to design acoustic room patterns in various ways and for the required purpose. By supporting non-static calculation in contrast to convolution effects, infinite density, simulated air movement and 64 bit signal processing AtomicReverb is said to “sound very natural.” In contrast to convolution or impulse-response related reverbs, AtomicReverb does not use static models. Every process renders reflections like in the reality – with all its disturbs and dynamics.
AtomicReverb provides configurable processing for early reflections and reverberation (late-reverb). This allows creating sounds from reverbs over halls to dominant rooms or even tubes. It also lets you choose from around 170 different predefined early-reflection signatures, which are additionally changeable in size, hardness and resonance. The reverberation (or “late-reverb”) processing – the dense 'floor’ of a reverberation – allows you to create infinite density, airflow movement simulation and even gated tail length (usefully for percussive sounds), according to the company. With parameters like “absorption” and “reflection” effects are also possible which are not found in other reverbs.
Currently, the plug-in is available as a 32– and 64-bit version for Windows – a Mac version is planned, but a release date is not set yet.
Pricing & Availability:
119 Euros. There is an introductory price of 69 Euros valid until December 31, 2011. A free trial version and user manuals are available for download on the developer’s website.
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