Log in
Log in

or
Learning
4 comments

Finding Your DAW

How to choose a DAW that meets your needs - Part 1

If you’re new to the world of digital audio workstations (DAWs), or just thinking of switching to a different one, this two-part article will help you decide which one is best suited for you. This is not a feature comparison of the DAWs on the market, but rather advice on how to evaluate them.

View other articles in this series...

Let’s get technical

The majority of DAWs on the market are cross-platform, that is, they run on both Windows and Mac. Some, however, such as Apple Logic Pro X, Cakewalk Sonar X3 and Acoustica Mixcraft 7 are specific to one platform. So clearly, the first thing you want to check when evaluating a DAW is whether it runs on your platform of choice.

Next, make sure that your computer and operating system meet the software’s minimum requirements. Do you have enough RAM? Do you have a fast enough processor? You should be able to find that information on any DAW’s website. If you’re running a relatively recent computer, it shouldn’t be a problem, although it’s possible you’d have to add some RAM in some situations. If you have an older computer and are running a legacy operating system, some DAWs may not be compatible.

 
 
Cockos Reaper can be downloaded in both 32– and 64-bit versions

You probably have read a lot about 64-bit operating systems and software eclipsing older 32-bit products in the latest generation of computers. In a nutshell, a 64-bit system is able to address more of your computer’s RAM at a time, allowing for more efficiency and speed for certain operations.

If you have an older computer running an older operating system, you might not be able to take advantage of 64-bit software. You might have to upgrade your operating system if you want 64-bit operation, or use a 32-bit version of your DAW. Some DAWs can be launched in either 64-bit or 32-bit mode, and some, like Reaper, offer separate 32– and 64-bit versions. One more thing to remember: 32-bit plug-ins won’t run in a 64-bit system unless a “bridge” program is available for your DAW. These are often third-party plug-ins, for example SoundRadix 32 Lives, an AU 32-to-64-bit utility.

Unless you’re running huge projects with massive software instruments (such as those from some orchestral libraries) you won’t notice that big a difference if you’re not on a 64-bit system. That said, everything is going 64-bit, and eventually, you’ll be left out of a lot of new products if you stay too long in a 32-bit environment.

Price is nice

Price is another factor that could steer you away from some DAWs. The price range is very big, from inexpensive like TSC Tracktion 5 ($59.95) and Mixcraft 7 ($89.95) to higher-end titles like MOTU Digital Performer ($499), Steinberg Cubase ($550) Avid Pro Tools 11 ($699), with many in between.

Many DAWs offer tiered versions that go up in price based on how fully featured they are. Usually there’s an upgrade path between the tiers, so you can move up if you outgrow one of the lesser versions.

If you’re a student, and you can prove it, most DAWs offer significantly reduced student pricing. And speaking of which, Cockos, the developer of Reaper, offers a unique $60 discounted license on its full version (normally $225), which many home users will qualify for. Here from the Reaper website are the requirements for this discount:

  • You are an individual, using REAPER only for personal use.
  • You are an individual or business, using REAPER for commercial use, and the yearly gross revenue does not exceed USD $20,000.
  • You are an educational or non-profit organization.

A DAW’s price is often indicative of its capabilities, but not always. Sometimes the price has more to do with what the market will bear for a particular target demographic that the software maker is trying to appeal to.

If you’re looking to change DAWs, many software developers offer “competitive upgrades” (aka “competitive crossgrades"), in which they’ll give you a discount if you’re moving to their product from that of their rivals.

Good vibrations

The DAW is the centerpiece of a software-based studio, and, as such, you spend an awful lot of time staring at it. As a result, if the look of the software’s interface turns you off, you may be less inspired to work in it. It sounds trivial, but it really isn’t. While there are other more important factors (many of which we’ll touch on later), it’s certainly helpful if you like the vibe of your software.

Some DAWs, for instance MOTU Digital Performer 8, let you change the look of your DAW by choosing a different color scheme. In others, you’re pretty much stuck with the look, although you might get some background color choices.

In the dongle, the mighty dongle

 
 
This is just one of the many looks possible for MOTU Digital Performer’s GUI, thanks to its “Themes” feature

Copy protection is a necessary evil with software, as companies have to protect their products from digital theft. From the customer’s standpoint, not all copy protection is created equal. Some DAWs, such as Pro Tools and Cubase require hardware dongles (Pro Tools uses iLok and Cubase has its own USB e-licenser). Propellerhead Reason has a USB key, but also offers other methods of verification of your license that don’t require the key to be connected.

If your recording rig is a portable, laptop-based system, you might find a dongle to be inconvenient for a couple of reasons: First, most laptops don’t have a lot of USB ports compared to desktop machines, so the dongle will eat up a precious one, or force you to carry a hub around with you. What’s more, having a piece of plastic the size of a flash drive sticking out the side of your laptop makes it more likely that you’ll either lose or break the dongle. If you have a desktop-based system, a dongle isn’t nearly as onerous. But if you have both a desktop and laptop system and switch in between them, a dongle is a royal pain.

Fortunately, most copy protection doesn’t require extra hardware, just some sort of activation when you first install it, based on a serial number or license key. Still, it’s always a good idea to find out the copy protection scheme that a DAW uses before you buy it, so you know what you’re getting into.

In part 2, we’ll talk about what to look for in terms of features like plug-ins and loops, beat and pitch detection, video and notation support and more.

 

Next article in this series:
Plug-ins, Key Features, and Free Trials →
  • runnthinzz 2 posts
    runnthinzz
    New AFfiliate
    Posted on 01/10/2015 at 11:29:30
    Nice piece..guess i'll stick to fl for now as am still learning the tricks
  • angelie 350 posts
    angelie
    AFfluent Poster
    Posted on 01/10/2015 at 23:55:51
    Nice article indeed. I can find myself in the cosmetic related part. I have cubase and work with it but i hate that gravestone black mixer they made.

    Then i decided to buy mixbus. It looked so yummy but for all it works good.

    Stuppid realy how you can be affected by something less important. But i think that is why i hate the consumer digital mixers too.
    Lights in thousands of different colors and even worst layouts. :-D

    While the thing that is important:
    Is it good? Does it do what you think is necessary? Does it has all the features you need?

    Don't fall in the pit of brands. Don't buy somethinh because your friend has it or because someone told you it is the best.
    Don't spend a thousand dollars for a piece of software capable of recording 22.2 surround while the only thing you like to do is record a stereo track.

    Why buy a lotus if a fiat500 does the same.
    It's a car and brings you from A to B.

    So go out there find a place where you can take the software for a testdrive and see or your self if you realy need that " LOTUS " or that you can settle for that little " FIAT500 "


    - Angelie
  • runnthinzz 2 posts
    runnthinzz
    New AFfiliate
    Posted on 02/13/2015 at 09:55:24
    well said angelie:It's not about what you got to use but how you use what you got.:bravo:
  • Mike Levine 1066 posts
    Mike Levine
    Author
    Posted on 02/14/2015 at 06:48:56
    Quote:
    It's not about what you got to use but how you use what you got

    I agree that any DAW will give you the tools to produce good music if you master its features. However, there are some major feature differences that might make you prefer one over another based on what kind of projects you're doing. In addition, workflow and vibe are important aspects to consider, and they vary a lot from DAW to DAW. Workflow, because if a DAW makes you work in ways that are counterintuitive or just annoying, you're probably not going to be as productive. And vibe, because you'll be staring the GUI for hours on end, so if you don't like the color or design aesthetic of what you're looking at, it could subtly affect your motivation to keep working.

Would you like to comment this article?

Log in
Become a member
cookies
We are using cookies!

Yes, Audiofanzine is using cookies. Since the last thing that we want is disturbing your diet with too much fat or too much sugar, you'll be glad to learn that we made them ourselves with fresh, organic and fair ingredients, and with a perfect nutritional balance. What this means is that the data we store in them is used to enhance your use of our website as well as improve your user experience on our pages and show you personalised ads (learn more). To configure your cookie preferences, click here.

We did not wait for a law to make us respect our members and visitors' privacy. The cookies that we use are only meant to improve your experience on our website.

Our cookies
Cookies not subject to consent
These are cookies that guarantee the proper functioning of Audiofanzine and allow its optimization. The website cannot function properly without these cookies. Example: cookies that help you stay logged in from page to page or that help customizing your usage of the website (dark mode or filters).
Audience analysis (Google Analytics)
We are using Google Analytics in order to better understand the use that our visitors make of our website in an attempt to improve it.
Advertising (Google Ads)
This information allows us to show you personalized advertisements thanks to which Audiofanzine is financed. By unchecking this box you will still have advertisements but they may be less interesting :) We are using Google Ad Manager to display part of our ads, or tools integrated to our own CMS for the rest. We are likely to display advertisements from our own platform, from Google Advertising Products or from Adform.
Marketing (Meta Pixel)

On our websites, we use the Meta Pixel. The Meta Pixel is a remarketing pixel implemented on our websites that allows us to target you directly via the Meta Network by serving ads to visitors of our websites when they visit the social networks Facebook and Instagram. The meta pixel are code snippets which are able to identify your browser type via the browser ID - the individual fingerprint of your browser - and to recognise that you have visited our websites and what exactly you have looked at on our websites. When you visit our websites, the pixel establishes a direct connection to Meta's servers. Meta is able to identify you by your browser ID, as this is linked to other data about you stored by Meta on your Facebook or Instagram user account. Meta then delivers individualised ads from us on Facebook or on Instagram that are tailored to your needs.

We ourselves are not in a position to identify you personally via the meta pixel, as apart from your browser ID no other data is stored with us via the pixel.

For more information about the Meta Pixel, the details of data processing via this service and Meta's privacy policy, please visit Meta Privacy Policy - How Meta collects and uses user data for Facebook and Meta Privacy Policy - How Meta collects and uses user data for Instagram.

Meta Platforms Ireland Ltd. is a subsidiary of Meta Platforms, Inc. based in the USA. It cannot be ruled out that your data collected by Facebook will also be transmitted to the USA.


We did not wait for a law to make us respect our members and visitors' privacy. The cookies that we use are only meant to improve your experience on our website.

Our cookies
Cookies not subject to consent

These are cookies that guarantee the proper functioning of Audiofanzine. The website cannot function properly without these cookies. Examples: cookies that help you stay logged in from page to page or that help customizing your usage of the website (dark mode or filters).

Audience analysis (Google Analytics)

We are using Google Analytics in order to better understand the use that our visitors make of our website in an attempt to improve it. When this parameter is activated, no personal information is sent to Google and the IP addresses are anonymized.

Advertising (Google Ads)

This information allows us to show you personalized advertisements thanks to which Audiofanzine is financed. By unchecking this box you will still have advertisements but they may be less interesting :) We are using Google Ad Manager to display part of our ads, or tools integrated to our own CMS for the rest. We are likely to display advertisements from our own platform, from Google Advertising Products or from Adform.

Marketing (Meta Pixel)

On our websites, we use the Meta Pixel. The Meta Pixel is a remarketing pixel implemented on our websites that allows us to target you directly via the Meta Network by serving ads to visitors of our websites when they visit the social networks Facebook and Instagram. The meta pixel are code snippets which are able to identify your browser type via the browser ID - the individual fingerprint of your browser - and to recognise that you have visited our websites and what exactly you have looked at on our websites. When you visit our websites, the pixel establishes a direct connection to Meta's servers. Meta is able to identify you by your browser ID, as this is linked to other data about you stored by Meta on your Facebook or Instagram user account. Meta then delivers individualised ads from us on Facebook or on Instagram that are tailored to your needs.

We ourselves are not in a position to identify you personally via the meta pixel, as apart from your browser ID no other data is stored with us via the pixel.

For more information about the Meta Pixel, the details of data processing via this service and Meta's privacy policy, please visit Meta Privacy Policy - How Meta collects and uses user data for Facebook and Meta Privacy Policy - How Meta collects and uses user data for Instagram.

Meta Platforms Ireland Ltd. is a subsidiary of Meta Platforms, Inc. based in the USA. It cannot be ruled out that your data collected by Facebook will also be transmitted to the USA.


You can find more details on data protection in our privacy policy.
You can also find information about how Google uses personal data by following this link.