Log in
Log in

or
Learning
1 comment

Are Amp Sims for You? Before Deciding, Check Out These Tips

Amp Simulators: Tips You Need to Know

Guitar amp simulators are controversial. Some say they don’t sound or feel like real tube amps. Others say sims deliver sounds you can’t get any other way. Guess what? They’re both right.

For the sound of a Fender Twin, play through a Fender Twin—but if you want a Fender Twin layered with a Plexi-type head going through a Peavey cabinet, with part of the sound filtered in time with the drums and the guitar’s bottom two strings going through an octave divider…believe me, you’re better off with amp sims.

10 Things You Need to Know About Amp Sims

Latency is becoming a non-issue. 
If you got turned off to sims because of latency—the delay between hitting a note and hearing it—take another listen. With today’s fast computers, the delay can be well under 10ms. In practical terms, that’s the same delay as having your ears 10 feet away from your amp. Peavey’s ReValver MkIII even offers two modes, one for minimum latency while playing, the other for maximum fidelity during playback.

http://www.harmonycentral.com/legacyfs/online/12032_PeaveyQualityMode.jpg 

Peavey’s ReValver MkIII has a “Real-time” mode for minimum latency, and a “mixdown” mode for maximum fidelity.

Sims do re-amping for free.
When you load a sim into software like Pro Tools, Sonar, Live, etc., you’re not recording the processed sound: You’re recording the dry sound of the guitar, and monitoring through the sim while playing back or recording. So, you can change your guitar’s sound right up to the final mixdown by changing the sim’s settings.

You must tweak the presets. 
When I first try out a sim, I always think it sounds terrible—until I tweak the presets to match my playing style with my guitar. If a preset was created by someone using a single coil and light gauge strings and you’re using a humbucker with heavy gauge strings, it won’t sound as intended.

If possible (especially in stand-alone mode), run the sim at 88.2kHz or 96kHz. 
While I think 44.1kHz is fine for listening to CDs, running a sim at a higher sample rate allows it to reproduce distortion characteristics with better fidelity. Try it; I bet you’ll hear a difference.

Many sims have “high resolution” options—use them.
Recognizing that sims suck a lot of juice from computers, programs like IK AmpliTube and Native Instruments’ Guitar Rig have options that provide higher fidelity, but increase the load on your computer. Use these unless they load down your computer so much the audio starts to glitch.

http://www.harmonycentral.com/legacyfs/online/12033_IKPrefs.jpg 

IK’s AmpliTube has three oversampling options and a high resolution option—if your computer can handle the load, check them all for the best fidelity.

Download any available updates.
As computers have become more powerful, designers have tweaked their simulation algorithms to take advantage of the extra power. The result: Better effects, and a sweeter sound. Today’s sims sound way better than ones from even just a few years ago.

Sims are not an “all or nothing” proposition.
Miss the sound of speakers in a cabinet pumping air? Then bypass the sim’s cabinet, and feed the sim preamp output  into your physical amp. Conversely, if you love your pedalboard but hate carrying around amps and cabinets, plug the pedalboard output into the sim input, use only the sim amp and cab, then plug the sim output into a mixer or PA system.

http://www.harmonycentral.com/legacyfs/online/12034_GTRBypass.jpg 

Want to use a physical cabinet and speakers? In Waves’ GTR, bypass the emulated cabinet, and send the output to a guitar amp.

Watch levels like a hawk. 
Make sure your sims never go “into the red.” This creates nasty digital distortion that is totally unlike the “good” distortion you get from a tasty preamp or amp. Guitar Rig even has a “learn” function (as do other sims): Play your very loudest, and Guitar Rig will adjust levels automatically.

http://www.harmonycentral.com/legacyfs/online/12035_NILearn.jpg 

Native Instruments Guitar Rig’s Learn function optimizes level automatically to avoid unwanted digital distortion.

Amp sims are not just for guitars. 
A typical amp sim program includes a bunch of effects—chorusing, delay, pitch shifting, reverb, and more. I’ve used sims with great results on vocals, drums, and keyboards. In fact, amp sims were the “secret ingredient” in my Turbulent Filth Monsters sample library of twisted drum sounds. 

Sorry, but there’s no “best” sim. 
The algorithms that create amp sounds are as much art as science. Just as I have several guitars, I have several amp sims because each has its own character: Some might excel at clean tones, others at distortion, and still others might have great but not-so-hot amps. Sometimes I even put two amp sims in series so I can use the preamp and effects from one sim and the amp and cabinet from another.

Sims are definitely not as “plug and play” as standard amps, which have far fewer options. But dig deep enough and learn to tweak: You’ll get some mind-blowing sounds that are impossible to achieve any other way.


Originally published on Harmony Central.  Reprinted with Permission.

  • ajzbop 1 post
    ajzbop
    New AFfiliate
    Posted on 02/24/2013 at 07:26:05
    Amp Sims. I use Ampliude 3, PeveayIII & Guitar Rig...but I first go thru my Art tube channels w/comp & peramatic EQ...it's the one made in America, in Rochester, NY...bought it in the 80's. It makes the these amp sims sound like the real deal.
    Aj

Would you like to comment this article?

Log in
Become a member
cookies
We are using cookies!

Yes, Audiofanzine is using cookies. Since the last thing that we want is disturbing your diet with too much fat or too much sugar, you'll be glad to learn that we made them ourselves with fresh, organic and fair ingredients, and with a perfect nutritional balance. What this means is that the data we store in them is used to enhance your use of our website as well as improve your user experience on our pages and show you personalised ads (learn more). To configure your cookie preferences, click here.

We did not wait for a law to make us respect our members and visitors' privacy. The cookies that we use are only meant to improve your experience on our website.

Our cookies
Cookies not subject to consent
These are cookies that guarantee the proper functioning of Audiofanzine and allow its optimization. The website cannot function properly without these cookies. Example: cookies that help you stay logged in from page to page or that help customizing your usage of the website (dark mode or filters).
Audience analysis (Google Analytics)
We are using Google Analytics in order to better understand the use that our visitors make of our website in an attempt to improve it.
Advertising (Google Ads)
This information allows us to show you personalized advertisements thanks to which Audiofanzine is financed. By unchecking this box you will still have advertisements but they may be less interesting :) We are using Google Ad Manager to display part of our ads, or tools integrated to our own CMS for the rest. We are likely to display advertisements from our own platform, from Google Advertising Products or from Adform.
Marketing (Meta Pixel)

On our websites, we use the Meta Pixel. The Meta Pixel is a remarketing pixel implemented on our websites that allows us to target you directly via the Meta Network by serving ads to visitors of our websites when they visit the social networks Facebook and Instagram. The meta pixel are code snippets which are able to identify your browser type via the browser ID - the individual fingerprint of your browser - and to recognise that you have visited our websites and what exactly you have looked at on our websites. When you visit our websites, the pixel establishes a direct connection to Meta's servers. Meta is able to identify you by your browser ID, as this is linked to other data about you stored by Meta on your Facebook or Instagram user account. Meta then delivers individualised ads from us on Facebook or on Instagram that are tailored to your needs.

We ourselves are not in a position to identify you personally via the meta pixel, as apart from your browser ID no other data is stored with us via the pixel.

For more information about the Meta Pixel, the details of data processing via this service and Meta's privacy policy, please visit Meta Privacy Policy - How Meta collects and uses user data for Facebook and Meta Privacy Policy - How Meta collects and uses user data for Instagram.

Meta Platforms Ireland Ltd. is a subsidiary of Meta Platforms, Inc. based in the USA. It cannot be ruled out that your data collected by Facebook will also be transmitted to the USA.


We did not wait for a law to make us respect our members and visitors' privacy. The cookies that we use are only meant to improve your experience on our website.

Our cookies
Cookies not subject to consent

These are cookies that guarantee the proper functioning of Audiofanzine. The website cannot function properly without these cookies. Examples: cookies that help you stay logged in from page to page or that help customizing your usage of the website (dark mode or filters).

Audience analysis (Google Analytics)

We are using Google Analytics in order to better understand the use that our visitors make of our website in an attempt to improve it. When this parameter is activated, no personal information is sent to Google and the IP addresses are anonymized.

Advertising (Google Ads)

This information allows us to show you personalized advertisements thanks to which Audiofanzine is financed. By unchecking this box you will still have advertisements but they may be less interesting :) We are using Google Ad Manager to display part of our ads, or tools integrated to our own CMS for the rest. We are likely to display advertisements from our own platform, from Google Advertising Products or from Adform.

Marketing (Meta Pixel)

On our websites, we use the Meta Pixel. The Meta Pixel is a remarketing pixel implemented on our websites that allows us to target you directly via the Meta Network by serving ads to visitors of our websites when they visit the social networks Facebook and Instagram. The meta pixel are code snippets which are able to identify your browser type via the browser ID - the individual fingerprint of your browser - and to recognise that you have visited our websites and what exactly you have looked at on our websites. When you visit our websites, the pixel establishes a direct connection to Meta's servers. Meta is able to identify you by your browser ID, as this is linked to other data about you stored by Meta on your Facebook or Instagram user account. Meta then delivers individualised ads from us on Facebook or on Instagram that are tailored to your needs.

We ourselves are not in a position to identify you personally via the meta pixel, as apart from your browser ID no other data is stored with us via the pixel.

For more information about the Meta Pixel, the details of data processing via this service and Meta's privacy policy, please visit Meta Privacy Policy - How Meta collects and uses user data for Facebook and Meta Privacy Policy - How Meta collects and uses user data for Instagram.

Meta Platforms Ireland Ltd. is a subsidiary of Meta Platforms, Inc. based in the USA. It cannot be ruled out that your data collected by Facebook will also be transmitted to the USA.


You can find more details on data protection in our privacy policy.
You can also find information about how Google uses personal data by following this link.