The Loudness War ─ Part 5
LearningIn this new installment in our race for volume, we'll see how changes in music listening have fueled the loudness war, and we'll look at radio's role in the escalation.
Visual clues from your DAW’s waveform display can make your workflow more efficient
LearningIf you are someone who’s interested in learning more about recording technology — and you probably are, since you’re reading this — you may have come across interviews with big name engineers and pro…
Sound synthesis, sound design and audio processing - Part 24
LearningToday we'll finish reviewing the different types of physical modeling synthesis and move on to how it has been implemented.
The Loudness War - Part 4
LearningAfter discussing volume in the previous article, this time we'll focus on your ears.
The Loudness War - Part 3
LearningIn this installment, we'll look at the consequences of the loudness war on music, sound and human ears.
The Loudness War - Part 2
LearningToday we'll continue our series on the volume wars. This time, we'll focus on mainly on compression.
Understand and minimize latency when recording in your DAW – Part 2
LearningFinding an acceptable level of latency is something everyone making music with computers must deal with at times. For some of us it's child's play, but for some others it can get complicated very qui…
Sound synthesis, sound design and audio processing - Part 23
LearningAfter having explored synthesis methods that have opened the doors to the most extravagant worlds of sound, today I invite you to tread a more conventional path: The artificial reproduction of well-k…
An interview with Grammy-nominated producer/engineer Joel Hamilton
Interview / PodcastIn the heart of the rapidly gentrifying Greenpoint section of Brooklyn, inside a nondescript industrial building on a street with a distant view of the Manhattan skyline, you'll find Studio G Brookly…
Understand and minimize latency when recording in your DAW – Part 2
Hot newsFinding an acceptable level of latency is something everyone making music with computers must deal with at times. For some of us it's child's play, but for some others it can get complicated very qui…
Sound synthesis, sound design and audio processing - Part 22
LearningIn the previous article you learned that FM synthesis allows the creation of harmonically rich sounds. Today we'll see what that means in terms of frequency spectrum....
Sound synthesis, sound design and audio processing - Part 21
LearningIn the fifteenth article of this series, I briefly mentioned FM while introducing the different forms of synthesis. Now, the time has finally come to discuss it, but before we do that I must first ta…
Sound synthesis, sound design and audio processing - Part 20
LearningIn the previous article we introduced the concept of granular synthesis. Today we'll take a look at the different applications for it.
Sound Synthesis - Part 19
LearningIn the two previous articles we looked at the principle behind sample-based synthesis. Among other things, this allowed us to establish that, thanks to digital technology, the frontiers between the d…
Sound synthesis - Part 18
LearningIn this installment we'll study wavetables and sample banks.