Thematic Forums feature articles
Frequency Modulation or FM Synthesis - Sound synthesis, sound design and audio processing - Part 21
In the fifteenth article of this series, I briefly mentioned FM while introducing the different forms of synthesis. Now, the time has finally come to discuss it, but before we do that I must first talk a bit about...
Panning to the Extremes - LCR panning can make your mixes come alive
Conventional mixing wisdom states that when panning elements in a mix, you’re free to utilize the entire left-to-right spectrum. With the exception of elements like kick, snare, bass and lead vocal that are generally are panned to the center, tracks can be placed anywhere in the left-right panorama. But there’s a different panning strategy, referr…
Understanding Compressor Parameters - A guide to mixing music - Part 28
Now that we've discussed the possible uses for compression, let's take a look at the way a compressor works. To do that, I'll explain to you, in a theoretical way, the different parameters commonly found on such processors.
The Different Forms of Granular Synthesis - Sound synthesis, sound design and audio processing - Part 20
In the previous article we introduced the concept of granular synthesis. Today we'll take a look at the different applications for it.
Why We Compress - A guide to mixing music - Part 27
In this second installment dedicated to dynamics processing during mixdown, we'll take some time to discuss the whys before moving on to the hows.
An introduction to Granular Synthesis - Sound synthesis, sound design and audio processing - Part 19
In the two previous articles we looked at the principle behind sample-based synthesis. Among other things, this allowed us to establish that, thanks to digital technology, the frontiers between the different sound-generation modes ─ like simple waveforms and complex pre-recorded samples ─ have become more and more porous.
Dynamics Processing 101 - A guide to mixing music - Part 26
This week we'll tackle dynamics processing during mixdown, a very thorny subject if there ever was one...To approach the topic in the best way possible, it's useful to begin with a quick rundown of the concept of dynamics.
Sampling: Wavetables - Sound synthesis, sound design and audio processing - Part 18
In the previous article, we took a first look at sampling, from the point of view of Pulse Code Modulation (PCM). In this installment we'll study wavetables and sample banks.
Delay Tips and Tricks - 5 digital delay techniques that will spice up your mixes
Digital delay is one of the most versatile effects you can apply to your music. It can do everything from subtle doubling to crazy stereo ping-pong effects and a lot more. In this article we’ll show you five cool delay techniques that you can use to spice up your recordings.
Which Comes First? - A guide to mixing music - Part 25
Before we tackle the next major section of this series ─ dynamics ─ let's diverge briefly to take stock of where we are in the process, and cover an important issue involving effect-chain order.