The Different Forms of Granular Synthesis - Sound synthesis, sound design and audio processing - Part 20
LearningIn the previous article we introduced the concept of granular synthesis. Today we'll take a look at the different applications for it.
Why We Compress - A guide to mixing music - Part 27
LearningIn this second installment dedicated to dynamics processing during mixdown, we'll take some time to discuss the whys before moving on to the hows.
An introduction to Granular Synthesis - Sound synthesis, sound design and audio processing - Part 19
LearningIn the two previous articles we looked at the principle behind sample-based synthesis. Among other things, this allowed us to establish that, thanks to digital technology, the frontiers between the d…
Dynamics Processing 101 - A guide to mixing music - Part 26
LearningThis week we'll tackle dynamics processing during mixdown, a very thorny subject if there ever was one...To approach the topic in the best way possible, it's useful to begin with a quick rundown of t…
Sampling: Wavetables - Sound synthesis, sound design and audio processing - Part 18
LearningIn the previous article, we took a first look at sampling, from the point of view of Pulse Code Modulation (PCM). In this installment we'll study wavetables and sample banks.
Delay Tips and Tricks - 5 digital delay techniques that will spice up your mixes
LearningDigital delay is one of the most versatile effects you can apply to your music. It can do everything from subtle doubling to crazy stereo ping-pong effects and a lot more. In this article we’ll show …
Which Comes First? - A guide to mixing music - Part 25
LearningBefore we tackle the next major section of this series ─ dynamics ─ let's diverge briefly to take stock of where we are in the process, and cover an important issue involving effect-chain order.
EQing Tools of the Trade - A guide to mixing music - Part 24
LearningNow that we have analyzed EQing during mixdown, let's talk a bit about the tools capable of carrying out the task.
Sample-Based Synthesis ─ Bit by Bit - Sound synthesis, sound design and audio processing - Part 17
LearningSome people might think it's weird to see sampling considered as a type of synthesis. Indeed, throughout this series of articles, I've been telling you all the time about the creation of sounds "from…
Darrell Thorp just won 3 Grammys for engineering Beck’s… - Engineer with the Grammy-Winning Touch
LearningDarrell Thorp is no stranger to Grammy awards. In previous years he won for albums with Radiohead, OutKast and Switchfoot. Last year he garnered a Latin Grammy for his work with Molotov. Still he was…
A Matter of Perspective - A guide to mixing music - Part 23
LearningIn this week's installment, we'll continue our focus on EQing during mixdown, with some additional tips and advice.
Additive Synthesis ─ Give me more! - Sound synthesis, sound design and audio processing - Part 16
LearningIn the previous article we saw what subtractive synthesis, the most widespread method of synthetic sound creation, is all about and we saw that it's based on the sound production and manipulation mod…
Trust Your Ears - A guide to mixing music - Part 22
LearningTo close this chapter dedicated to EQing during mixdown, I'll give you some tips and tricks that ought to help you adopt better habits.
Subtractive Synthesis: Straight to the point - Sound synthesis, sound design and audio processing - Part 15
LearningDear friends, now that we've become acquainted with the main components used, it's about time we get familiar with the main forms of sound synthesis. Oh, yes, there are several!
Create Space and Depth with EQ - A guide to mixing music - Part 21
LearningContrary to popular belief, panning and ambience are not the only tools to use for adjusting the location of a track in the sound field of a mix. We are about to see that the sensations of space and …